
We're also familiar with the general structure of their games: a young trainer travels the region(s) to defeat many trainers and ultimately the Pokemon League while also at the same time become the region(s)' hero/heroine! We already have a core: we have a game based around magical creatures that can be stored in pokeballs and can battle each other. Believe it or not, coming from there can be used as a start point. Most people who develop pokemon game are already familiar with the series and have a good idea about what it looks like. Starting out, it is easy to say "I want make a pokemon game!"
Groundworks for your Games Aesthetic and Theme Strong knowledge over niche battle mechanics, moves, abilities, and forms.Project management skills is a must if you want to organize a team of people to help make assets for you.
If you want to maintain the pixel density of all the sprites, a working knowledge of sprite art is required.Ability to draw and sketch maps, trainers, and fakemon designs by hand, and draw them into said graphic manipulation programs.
Decent photo manipulation and graphic design skills in programs more powerful than MS Paint, notably ones that support transparency. Coding in Ruby or the ability to learn coding from previously established code. While not all of them are needed, they can really help you along the journey. The following is a list of skills to improve your game development through RPG Maker with emphasis in Pokemon Essentials kit. Learning how to be a good eventer will make you better see the possibilities of your game and, most importantly, how to solve a problem. Good exercises include, in a basic level, setting up a bank system and, in a more advanced level, how to make a calculator. However, it is advisable that you learn about the capabilities of eventing before anything else. The main and most important skill while using RPG Maker is the manipulation of events. You can build an entire game with only this knowledge and mapping skills alone (or you could make a game entirely based off of a region of the official games). 3 The Next Step: Determining Where Your Game Is. 2 Groundworks for your Games Aesthetic and Theme.